Showing posts with label Helheim. Show all posts
Showing posts with label Helheim. Show all posts
Hermod - The torch on dark roads
We know of some gods from differente cultures, that are the psychopomp archetype, the kind of gods more linked to the soul and to the shamanic journeys than others, specific gods to whom people turn to when there is the need of a spiritual journey to whatever realm of the spiritual world, especially when it comes to the underworld or the place where most mortal spirits rest.
In the Northern traditional paganism, Hermod is such a god, a god who guides people to and fro, between this world and the next, but he will guide you well if you have the need to visit the Underworld.
There are Norse tales that tells us of Hermod being the son of Odin, other tells us of him being one of Odin's squires, both might be true, for in ancient times, especially in the Norse countries, the younger sons of a King could indeed be his pageboys/squires and sent to other countries for diplomacy, call for help and call to arms, and usually they would serve as ransom, and would stay in a country away from his home land in token of peace and good will, as a prove that the King would keep his promise, if the case was some kind of a quest and people needed to go and help in the war or some importante battle, the King's son would stay in the country until the quest/war/battle was done and the people could return to their homeland, only after they arrive, the boy could return home. For the elder brothers of the King's young son, this wasn't something to be sad about, because in the Viking times brothers would fight to death to be the only heirs to the throne, and if anybrother was away, there was no need to kill him and the way to the throne was easier to get. But to the King, sending his younger son to another country as a squire, on an errand, was a way to protect him against his brothers.
Hermod is also one of the gods associated with the tale of the death of Baldr, for when he died and walked the road to Helheim, the goddess Frigga hoped that somehow there could be na exception for her youngest son to return to life and come back to live in Asgard Frigga asked among the Aesir if there was anyone there who wanted to gain all her love and favor, the only thing they needed to do, wa ridding to Helheim and ask the Queen of the dead, Hela, for mercy and if Baldr could return home. Hermod was the brave one who stepped forward to do the task, and Ódin lend him his steed, Sleipnir for the task. Hermod rode for nine days and nine nights and met the guardian goddess Mordgud at the river Gjoll. Mordgud gave him the news, that Baldr had already passed the bridge and went through Hel Gate the night before. Hermod entered the gate and knelt before the goddess of the Underworld, Hela, and asked for Baldr to become alive again. Hela told him that Baldr could be reborn if all creatures wept for him, by hearing this, Hermod returned to Asgard giving the news to Frigga. Baldr gave Hermod his ring Draupnir which had been burned with him on his funeral pyre, this was a token to prove that Hermod had spoken to Baldr. Nana, Baldr's wife, after taking suicide because of the grief of her husband's death, was also with him in Helheim, and gave to Hermod a linen robe for Frigga and a ring for Fulla. Frigga by hearing the news, asked to all creatures to weep for Baldr, and so they did, except a giantess who was Loki in disguise, and because of this, Baldr remained in Helheim and the journey of Hermod was wasted, but Hermod became a deity of guidance and since that time, he started to help people on the dark roads of Helheim to find their path into their last home of eternity. People can call upon him for guidance, and he can help when the road ahead seems dark and dreadful, for all of us need to choose our own paths, and some times the choise is hard but must be taken... Hermod can help you in taking the first step.
Note: If you have any questions for me or if you want to see my artistic works, check out my Facebook page and make a Like if you can by following this link --> http://www.facebook.com/ArithHarger
em 10:03 PM | Keywords: About Shamanism, baldr, baldur, Draupnir, European History, Gods and Mythology, hela, Helheim, Hermod, Odin's son, Psychopomp Gods, Spiritual Journey, Underworld, vikings, Working with the Gods
The Nine Worlds: Helheim
In the Norse cosmology there are nine different worlds, connected to each other, worlds with their own fauna, natural landscapes and beings. Some see these worlds as separate planets, but in truth, the world is the same, but each continent is so vast, that it seems that each ream is a different world, with landscapes differing from each other.
We know of these places as the world of the gods, spirits and the dead, in other words, the afterlife. Through ages before history was recorded, certain humans had the ability to travel into these places, spiritual leaders of each tribe, shamans, who could travel in trance to these places, even today these kind of people exist and they can do the same work others did, so we might have a vast lore about the landscapes, the creatures and other beings that inhabit each realm. The Norse/Germanic people called the other world as the Nine worlds, and each world has its name and also lands within, but in truth it's just one huge world, the first to travel there by trance had the perception that it each landscape were different worlds because they didn't had the chance to stay there too long in order to travel from one continent to another, from land to land, and each time they visited, they were in just one, also in ancient times it was thought that the earth was flat and it would eventually end in a endless waterfall into the black abys of the surrounding universe, so this was also thought to happen in the other world, because traveling in certain continents eventually one would end up near the ocean, and this was why people thought that one world ended there and beyond started another one. Fortunately our knowledge of things grew, and as some of us can still travel to the other world by trance, we have a better perception of the landscapes, and we know that these worlds are all connected in one, oceans might divide one continent from another, but we know that rivers, forests and mountains also do, and by crossing those, we can reach the other realms.
As i have been talking here in my blog about all the other realms, i left Helheim as the last one on purpose, because it lies in the far south of the other world, but also because Helheim isn't what most people think it is, as you know, it is from Helheim or the goddess ruler of this realm, Hela/Hel, that the Christian Hell comes from, the scary, horrific place to scare people, but in truth, Helheim from the Norse mythology ins't such a place and i am about to describe it for you.
Helheim
Before it was called Helheim, its name was Jormungrund, this was the underworld, the realm of the dead which had a lot of souls of dead Jotnar the great giants, and also some live ones lived there. This name can be translated to "huge-surface" or "huge world" because in this time, Asgard didn't exist and much of the entire world was in the domain of the Jotnar, so Jormungrund might be refering to a huge portion of lands. Jormungrund was ruled by Hel, but apparently it wasn't the same Hel we know today, because someone has to take care of the dead but not forever, or at least it used to be like this, the name Hel and this rulership over the dead is passed on to another when the former ruler retires, and so that was what as been happaning till Hela the daughter of Loki took this title. There is the need to watchover the dead because as legend says, when one of these "Hel" died, the dead roamed all the nine realms for seven years. Mimir, the consort of the last Hel did whatever he could do to keep things in order until one from another race was chosen to the task of keeper of the dead. Each race of the nine realms wanted to have a member of their own to this task, it would give them great power, even between tribes of the Jotnar this was so, and Angrboda, the leader of the Wolf clan of the Jotnar, and would become the leader and queen of all the clans hereafter, had a daughter with Loki, her name was Hela and she had the mark that she would be the next to be tasked for the "job" of keeper of the dead, and so it was, she claimed rulership over the dead lands and became the death goddess.
Hela took over Jormundgrund and changed it completely, renaming it Helheim. The place used to be filled with dark caves, but she turned the land into a better and beautiful place, planting orchards, and different types of trees and grass grew, the land became peaceful and colorful fields and forests, and it seems it is always in the autumn season and in this place she built the castle Elvidnir. Hela was different than all the other before her who had this task to watch over the dead, her great power was spread all over the land, giving to it a better place for the dead, to rest, to be at peace and joy. Helheim is the biggest of all the nine realms, but it is hard to say how big it is because the places where the dead are, very few can enter, even that live in the other realms, so most visit Helheim in certain parts of it, but aren't able to see it in its fullness. This is because Hela loves her realm and the people in it, either the living or the dead ones, protecting them, the place is well guarded, only those who live there, are able to go to and fro, others not from that area can only enter if they are invited by Hela herself. Since Helheim is far to the south, it is a rarity to have daylight, most of the time is night and dark, however the sky is of a light blue as if the moon was there, and it is filled with stars, but in some places it's dusk, or a late afternoon atmospher, probably to the northwest. A chain of mountains are the border between Niflheim and Helheim, huge and covered with snow most of them, for the cold of Niflheim is felt near them. The famous river Gjöll begins in these mountains and run all the way into Helheim, also making a boundary separating the area that can be visited by anyone, from the area where the dead live.
Being a huge realm, Helheim has many entrances, gates well protected by guardians who are seldom seen, unless one of those guardians is Mordgud, she is a famous deity. However, the main gate called Helgrind, is the most important entrance into Helheim, or the easier to get to for all the others are hidden, or are very hard to find. Passing the bridge over the great river Gjöll is the only way into the Main gate. At the other end of the bridge lies Mordgud's tower, made of black solid stone, and none enters in Helheim without stating their business to this etin woman.
Helheim is a beautiful realm, nothing to do with the Christian Hell, even if this place is most of the time in the darkness of the night, it isn't that dark at all, however it might be scary in some areas, the dense autumn forests are beautiful but many creatures live there, and the air is filled with all sorts of wild noises, also by the shore, especially to the south, lies the ocean, cold and of a very thick dark blue almost black, speaking for myself, i don't like dark waters at all. But the most horrifying place in Helheim is Nastrond, the great hall of serpents, as you might imagine by the name, it is filled with serpents coiling in the roof of the hall, and the place is filled with tormented souls down below, in agony while the venom of the serpents falls in them and burns the skin, this place might have been what made the christians think of their Hell as the place for sinners, who need to be punished and tortured for their deeds, however Hela isn't a malicious goddess that amuses herself by torturing people for no reason ( this might had led christians to create the profile of the Devil ), Nastrond has a purpose, it isn't just the home of snakes and the great wingless dragon Nidhog, in this place, those who are there choose to be there, no one is tossed by force, the people who think they have done something wrong in life, murder, robery, or anyother thing you can imagine as wrongness, go into this place, because they feel the need to be punished somehow in order to learn something, the first step to their eventual change into becoming better people. Everyone is free to enter and leave, the doors are not locked, but those who choose this place in a ordeal matter, have great courage and the sense that they did awful things.
Here it ends the nine worlds, who can read more about the other realms in the respective lable here in my blog.
Note: The artwork to illustrate this post is a painting made by me called Helheim, where you can see the mountains as a natural border between Niflheim and Helheim, in it's shadows over the misty land below. If you have any questions for me or if you want to see my artistic works, check out my Facebook page and make a Like if you can by following this link --> http://www.facebook.com/ArithHarger
em 6:08 PM | Keywords: Elvidnir, Gjöll, Gods and Mythology, hela, Helheim, Jormungrund, Jotnar, Leikin, Mimir, Mordgud, Nastrond, The Nine Worlds
Working with the gods: Mordgud
Mordgud is the guardian of the gates of Helheim, she is the watcher of roads.
She is of etin kind, fierce and with a warriorlike personality, generally dressed in black armour.
She can elude those who come closer, by appearing to them in other forms, to cause terror and fear, such as a skeletal figure or in dark shapes.
She guards the roads that go all the way to the very gates of Helheim, she watches over her tower that stands near the Gjallarbru bridge , built with black stones that are very much common in Helheim and Muspellheim.
None may pass through her without being noticed, she has lots of experience in this kind of situations, that is why she also has great wisdom to share with those who need to be constantly watchful in their lifes.
If you try to go over the bridge, she will hold you and you must state your business there, if you have none, she will put you on the right road to turn back, but if you have a purpose in Helheim, she will demand that you leave something behind as a token of your good will and behavior and you must give to her the most precious thing you have with you. Do not worry, she will give it back to you when you past by that road again to return home. Some people say that she asks for your ancestry before you go through, in case that you don't know who your ancestors were, don't lie, do not make them up, always tell the truth.
She may have some similarities with Heimdal, but she is a deity also turn to the business of the dead and with death itself, one may seek her out for help to know the way of their right place upon death if they feel lost or misplaced. She helps people to pass peacefully into the next life and she also supports those who are waiting for a loved one to pass over.
Like Heimdall, Mordgud also blesses and watches over those who stand guard, such as security guards and watchpeople. However, while either of them will bless any guard, Mordgud has a special place in her heart for those who stand guard in difficult and heart-wrenching places, such as prisons and mental institutions. She can be called upon not only to keep a guardian safe and alert, but to keep them from giving in to despair or hard-heartedness.
Personal Note: Recently someone asked me what does an owl stands for shamanically, and for those who often see many owls and if these birds come frequently to visit, or if people dream with owls, this may mean a lot of things, for the owl is one of the most difficult animals to "translate" as a totem, but one feature that is common in the owl, is that this bird is a nigh-watcher, vigilant, always alert and with a very good night-sight, which means, that the person may have the need to be in constant watchfulness, their friends may not seem what they are, enemies are in every corner. But this also means that, as the owl has a great night-sight and sees what others cannot, this person also may have that gift, to see beyond the veiled darkness between this world and the world of the dead, in connection with the spirits of the dead. It is curious that some peopel in paintings or drawings, make Mordgud with an owl by her shoulder. This only intensifies the bond that she has with death and with vigilance.
em 8:51 PM | Keywords: Etin, Gjallarbru, Gods and Mythology, Helheim, Mordgud, owl totem, Working with the Gods
Hela The Goddess of the Underworld
Hel, or Hela, the Goddess of the Underworld, is the eldest child of Angrboda and Loki. She is also the Goddess of Death in the cosmology of the Nine Worlds, and the Keeper of the Underworld. She is one of the most powerful - some might say the most powerful - of all the Jotun deities.
She usually appears in her half-rotted or half-skeletal form, divided down the middle vertically. Her hair is usually pale and long on her living side, although sometimes it is black. Sometimes she has appeared living above the waist and rotting below it; sometimes as a pale white woman who merely smells of rot. (In fact, the rot smell is always present with her, and it is a good way to know that you are actually speaking with Hela. The general coldness of the atmostphere around her is another tip-off.) Part of her insistence on keeping these shapes rather than a "normal", unrotted form is to force the understanding of Death onto people. She does not hold with any kind of denial around Death; she requires that it be seen and respected as the natural process that it is, and not euphemized or buried or prettied up.
Hela is tall, generally clad only in a long, simple robe of black or grey, and does not stand on ceremony. She has been described by several people as having a low, quiet "whiskey-and-cigarettes" voice, and She moves slowly and sometimes with a limp on her skeletal foot. Her great stillness is one of the things that people notice about Her. When She sits, She may move her hands some to gesture, but very little else; psychically She is like a great pool of black stillness. Every move is made with graceful, ghostly slowness. It is said that She moves fast only when she is angry, and then you're in too much trouble to notice.
If She holds out a hand for you to take, it will be Her skeletal one. This is a test. Remember that She was born in the Iron Wood, where showing your acceptance of the physical deformities of others is part of how you show respect and friendship. Take Her rotting, skeletal hand (which, as some people have reported, feels exactly like a dead limb except that it moves) and kiss it. If you can't bear to do such a thing, you have no business dealing with her. It is said that she only offers her living hand to the Dead, so you should be grateful for small favors.
Hela's History :
Hela's History :
Long ago, before the dismemberment of Ymir and the creation of Midgard and Asgard, the underworld was named Jormungrund. It was populated by the dead souls of Jotnar, and some live ones as well - Jotnar are particularly good at traveling to the Deathlands. As far as we can tell, it was looked after by a goddess named Hel, but she was not the Hel who lives there today. Both the name and the job title seem to be something that is passed on. Apparently someone needs to take on the important (and fairly powerful) job of looking after the Dead, and someone is chosen from one of the races when the last Hel retires.
Jotun legend has it that when the old Hel died, the Dead roamed the Nine Worlds for seven years, as there was no one to keep them in check. Every race hoped to have one of its members chosen for this crucial task, which would create an unlimited power-base for whoever was allied with Death, if Death could be persuaded to side with its native race. Mimir, the consort of the last Hel, did what he could to hold things together while everyone waited. Collective breaths were held across the Nine Worlds ... and then Angrboda, the Hagia of the Iron Wood, had a daughter by her consort, the infamous Loki. When the girl-etin was barely walking, it is said, she took on her shapeshifting form, and it was that of a rotting corpse. This was the signal that she was the inheritor of the name and the title, and she was immediately named Hel, or Hela in the Jotun-tongue (the Alfar call her Leikin), and raised to claim the rulership of the Land of the Dead.
Various rumors went around that Loki and Angrboda had done dark magic to make sure that their child would be the Death Goddess; other rumors said that they had merely foreseen that it would be so, and married in order to bring it about. Whether it came about by chance or planning, it was a great disappointment to the other races, who had hoped to pull the Deathlands out of the control of Jotun hands. Odin promptly put a "banishing-spell" on the tiny Hela, which basically banned her from ever entering Asgard, and indeed she has never set foot there.
When Hela came of age, she took over Jormundgrund and entirely recreated it, renaming it Helheim. Mimir handed the care of the place to her and left, going to Asgard to live with the Aesir who had promised him an honored place for his wisdom. Instead of caves and dankness, she opened it to the black sky and planted orchards, and grass grew over the stony burial mounds. She built the castle Elvidnir and swore that no matter how many the Dead, she would find a way to feed them all, if only sparingly. She redesigned Helheim in such a way as to bring maximum peacefulness to those who reside in it; instead of dank caves, it is a subtly ever-changing tapestry of hills and fields and colorful autumn woods.
Since then, she has dutifully tended to her Dead, about whom she feels fiercely protective. She looks down on necromancy and other forms of magic used to "bother the Dead", although she will allow seidhr-workers and others who respect her boundaries to enter a special area close to Hel's Gate, and speak with what Dead wish to come to them.
Note: This was scheduled to this day.
em 1:00 PM | Keywords: About Shamanism, Ancestors, Gods and Mythology, hel, hela, Helheim, Northern Pagan Traditions, Underworld

