Wight of the Nine Worlds

welcome

I welcome thee free spirit, which thou shalt come with an open heart, open mind and an open soul, for what you are about to read can only be understood by the wise who are eager to learn and to embrace the roots deep and forgotten in the hearts of the free people of Europe, by accepting who you are and where your roots lie, is half way into the great road of life. We will journey unto where our spirit takes us with the knowledge we gained. Learn and teach.

Asgard Home of the Aesir (6th Part)


This is the 6th part of Asgard and the continuation of the places of renown and great importance that lie in the realm of the Aesir tribe of gods.

Vingolf

There is another hall that few know about it, since all the other most known halls in the norse mythology have somehow placed the others in the shade. One of these "not-so-famous" halls is Vingolf, which at first was aquired by Odin because Valhalla was filled with Einherjar and another hall was needed to place the overflowing warriors. But Valhalla isn't yet filled because of various reasons that I have written in the previous posts.

Vingolf became the property of the Aesir goddesses, they claimed it of their own and it is now a haven for the female Aesir. Of course that men can visit this hall, however, it is filled with that feminine touch, but it is quite beautiful and its gardens are pleasent to look upon. This hall was built in a beautiful land filled with hot springs around the hall itself, and there is also a small hall built in the center of the hot springs which serves as a healing house.

Bilskirnir

The largest hall in Asgard and one of the largest single-owner hall in all the nine worlds, is Thor's hall called Bilskirnir. This single hall is larger than Valhalla and all the houses around it, including the walls. Bilskirnir is the equivalent of a small city. This hall has six hundred and forty rooms, not only filled with people from Valhalla but also with those who died in battle and were sworn to Thor. In it Thor's guests also live there for a while, the servants of Thor and also Sif's servants, even Loki dwelt there for a time. The walls of this huge hall are made of brick and stone and all the rooms are high-ceilinged and each room has windows that are constantly open to let the air in, even when it is raining.

Unlike what we are used to hear or see about Thor in out modern world prespective, Thor is the champion of Asgard, he is the god of the common people such as farmers, he is the protector of mankind and often wanders in the world of mortals and has mortals as guests in his own hall. Thor isn't blond, he is red-haired and has a red-beard.

In this great hall also lives Meile, which most don't know who this figure is, and in truth he doesn't want to be known or be famous, but he is one of Thor's younger brothers who seldom is at Bilskirnir, but can be found there once in a while.

There are two other denizens of this great hall, two other of great renown a part from Sif herself, the wife of Thor. These two are Roskva and Thjalfi or Thjalfr. They are the children of Egil Skytten, the midgard mortal, it is said that he had an affair with Groa, the giant sorceress wife of Aurvandil who is the first husband of Sif, and together they had a son, the god Ullr. So it is said that Roskva and Thjalfi are the sons of Egil the mortal and of Groa, which makes them Half-human.
There are many talls of how Roskva and Thjalfi came to live with Thor, the most heard one (summarizing) is that when Thor and Loki were traveling together, they came to a farm where they found this human family with two children. They all sat and had dinner together, they ate one of Thor's goats but all had been warned not to break any bones. The children did it and as a payment for their disobedience, Thor took them to his hall to work there.
Another tale, not so often heard, is that Groa and Aurvandil were good friends of Thor and after raising the two children, they sent them to be fostered at Bilskirnir. Thjalfi became Thor's page, accompanying him in many journeys.
Thjalfi is also the messenger of Bilskirnir and a guide for those who are wandering about Asgard and lost. Roskva helps in Bilskirnir and she is also a guide there, for this great hall is a confusing labyrinth.

Behind Thor's hall there is a small hall (small compared with Bilskirnir itself) that belongs to Thor's daughter Thrud, the sister of Magni and Modi. The land where Thor's hall was built is called Thrudheim, in honor of Thor's daughter and to show the love and pride he has for her.


Note:  If you have any questions for me or if you want to see my artistic works, check out my Facebook page and make a Like if you can by following this link --> http://www.facebook.com/ArithHarger

The Triskell and Triquetra


In another post, I talked about the Fylfot symbol, a symbolism of the triade of gods and today in this post I will continue with another symbol of that same triade, and also the Norns.

The Triskell is attributed to magical work such as reading the runes and as such, it is alsp connected with the Norns, the goddesses of fate. 
The first branch of Triskell (Odin) describes the essence and the ocult meaning. The second branch on the right (Vili) is the principle of movement, energy and life tendencies. The third branch of the left (Vé) reveals the materialization of these impulses in the reality of our body and the world around us.

The importance of numbers in ancient religions has always been very present, as in here we see that the number three simbolizes the wisdom we can all obtain. However, the number nine is also present in the religions of northern Europe (3x3 = 9) which symbolizes that which is beyond our understanding, this is the number that symbolizes a consciousness beyond our mortal body, symbolizes the initiatory process of traveling to the other world as Odin did in his sacrifice hanging on the world tree Yggdrasil.

An older spirituality, the number three symbolized three different worlds, three realities or different planes of consciousness, the upper world, the middle world and the underworld, the foundations of a spiritual work, the foundations of shamanism. We also note this triade with the three types of guardians in the Norse mythology, Heimdall guards the Bifrost Bridge, Modgud the bridge that connects Helheim and Thor protects Asgard.

Retreating further into the origins of life according to the Norse mythology, also in the beginning there were only three planes. Niflheim and Muspelheim and Ginnungagap which was also a form of primeval life. Only then was it possible the appearance of the first signs of life through Ymir and Audhumbla.

Thus we see that the number three instilled in the Nordic symbolism, give us the understanding that this number is the number creator of all life forms, an energy catalyst.

The triquetra is also a Norse symbol closely connected with the Valknut and the Triskelion Horn. There are thousands of artifacts with this symbol in ornaments which have been found in Gnezdilovo ( in Russia ) all the way to York ( in England).
Initially this word designated any three-cornered figures, but now it is applied to the shape formed by three interlocked semicircles at the place where three circles would overlap.

The Triquetra was also used by the Christians to convey their own religious content. As an example, the Triquetra that was struck on the coins by the Christian Norse kings of York, was probably already reinterpreted by York Vikings in the Christian perspective. The same may apply to the silver penny issued by Harald Hardrade (king of Norway from 1047 to 1066).

Note:  If you have any questions for me or if you want to see my artistic works, check out my Facebook page and make a Like if you can by following this link --> http://www.facebook.com/ArithHarger

Princess Piki - Part III


Princess Piki

Part III


The freezing cries echoed, all was swallowed by mist, those who stood there were quailing in fear. From within the forest, whatever was coming their way, could be heard as clear as water breaking the dead silence of a cave. The hooves trailing the paths, the moaning, the howls... even the most mighty-hearted shrank in awe. Then, once more, silence fell. A chill grabbed Lutzar's men by their neck and they swallowed it dry, as one swallows a three-weeks bread, scratching the throat all the way down to the stomach. Twigs breaking here and there, leafs being lifted from the ground and a steady hoarse wheezing. The men grabbed the hilt of their swords still attached to the sheaths, their hands trembled and fear made their weapons heavier. Silence was broken by a cry in agony as a dark beast leaped and tore the flesh of a unhappy fool. It did not take long for another to die in a gruesome way, and the air was filled with screams of terror and anguish followed by gurgling sounds of people suffocating in their own blood. Now all knew why the forest of Lürnothil was deprived of any settlings in a radius of at least fifty miles in all directions. This ancient forest was inhabited by an ancient evil left behind, hideous creatures named Bwyrgil.

Niniär was terrified, all that madness took over the reins of night. Glowing eyes came towards her, claws ripped the mist and a monstrous head piered from within the blurry fog. She turned pale and unmoved but she knew that she could not tarry there, fear was a delay, a swift and deadly delay followed by unbearable pain and an horrible death. She came to her senses and broke the chains that freezed her mind and hastened towards wherever safe harbour she could find. To perilous ways her legs carried her. The ground was filled with rocks and thorny roots, in the gloom of night there were many traps for wandering feet. She fled to where the sun rises, leaving behind Lake Unir and entering the land of Weiyth, a vast untamed land, almost two hundred miles wide, where the wild oxen graze near the great Urodum river that runs in haste and anger. To whatever direction she went, she would never find anyone,  and this was in a time before King Arävar rulership, thus, there were too few towns, by this time there was only the Hojkur¹ and the nobles that ruled in it. The nearest place with any folk was the Hojky of Gilnimb, three hundred and eighteen miles southwest of Weiyth.


Niniär heard the neigh of an horse, like her, this stunning animal was running in fear leaving behind its master to be the meal of a ravenous Bwyrgil. She was used to deal with such magnificent animals and so she stopped him and with her gentle voice almost in melody, eased the creature. The horse was brown from snout to hoof, a long mane as black as coal and in its forehead white fur resembling a four-pointed star. In many battles it had fought and conquered, and after its final troubling night, time came to give rest to the creature. Niniär took care of the horse and fetched food for both. For three days and nights they bonded, and at the dawn of the fourth day, they rode together to meet the lake Gladtló which was fed by the river Urodum. Niniär took comfort in the company of her new friend and she became fond of him, but her heart foreboded that the days ahead would be as perilous as uncertain.

To be continued...


¹ Hojky (Sing.) or Hojkur (Plur.) is the small economical and self-sustaining area where a great hall is placed and the people that work in the fields around it or have anykind of jobs to support the community, live in it along with the noble that rules over the entire Hojky. It so happens that some Hojkur have a fortified fence around the great hall and also some houses and barns around the hall which gave birth to the first villages, and in the time of King Arävar's kingship some of these became the first towns.


Arith Härger


║▌│█│║▌║││█║▌│║█║║▌│█│║▌║││█║▌│║█║Cσρуяιgнт © 2014™

Asgard - Home Of The Aesir (5th part) - Fensalir


Fensalir

The post about Asgard and its places continue, this one is exclusively about Fensalir the hall of Frigga.


Like many of the Halls of Asgard, Fensalir also has a golden roof, it is a beautiful hall surrounded by birch trees, because this is the tree of the goddess Frigga. It is delightful to look upon this hall especially during autumn, while the leaves of the birch trees are yellow and the white bark of these really match the colors of the hall. The lawns around the hall are filled with chamomile. Behind the hall lies a vast fens with a real mystical athmosphere.

Fensalir is like a small village but with a huge hall standing there with many small houses around it. After reaching the great white door of the hall, inside of it a cosy and homely feeling fills all that set their feet on the floor of the hall. It is a bright hall with good food and the smell of dried herbs. n the area around Frigga's hall there are other halls, smaller ones, barns where livestock is kept and also workshops.

Frigga is the most powerful goddess of Asgard and she is one of the members of the council of Asgard. Frigga is a peace-maker and a peace-keeper. She is also a great seer and the patron of marriage as well as the patron of all the home works such as crafts, cooking, weaving and so on.
Frigga can be usually found at her home, her hall, always busy along with her helpers.

As I have written before, there are smaller halls around Fensalir which belong to Frigga's handmaidens, however, not hall of Frigga's handmaidens have their hall near Fensalir, some live in different parts of Asgard far from Fensalir, others don't even have a hall because they prefer a smaller house or to live inside Fensalir itself, but most of the time the helpers of Frigga can be found inside Fensalir, most are women and it is impossible to mention all of them.

I can name a few though, I could say I will mention the most important, but all of them have their importance as you might imagine. 
One of Frigga's handmaiden is her own sister Fulla, the goddess of abundance. She is the keeper of Frigga's wealth, all of it and whatever it is.
Fulla lives in Fensalir and lets put it in these terms, she is the second in command when Frigga is busy or not in Fensalir.
There are also human servents in Fensalir.

One of the most important handmaidens of Frigga and highly sought by many is Eir the healer of the Aesir. She keps her own hall around Fensalir, like a hospital.

There is also Gna, Frigga's messenger who lives in Frigga's hall, however she seldom is in it. Gna is always working and running on horseback in the errands that Frigga sends her to. Her horse is named Hofvarpnir whose parents are Gardrofa and Harmskerpir.

There is another handmaiden called Gefjon, a strong farmworker. She is the patron of manuel laborers, either men or women, and she is also the patron of unmarried girls. She has four sons and not a single daughter.

Snotra, another handmaiden, the goddess of virtue and hard working.

Lofn is the protector of lovers and romance and also love. She protects and helps all of those whom relationships are disapproved by someone, or a group of people or even society. She might be one of Frigga's handmaidens but she spends a lot of time in Sessrumnir working with the goddess Freyja.

Sjofn is another, also frequently seen at Sessrumnir, she is the handmaiden of peacemaking between couples. She is the relationship counselor. She has her own cottage and there is a very important rule, before anyone attempts to enter, all weapons must be laid outside. Interesting enough, she also works with the god Forseti.

Var, the goddess who witnesses oaths, is a mostly silent witness, rarely seen even at Fensalir unless someone is doing something that she needs to witness.

Hlin, the handmaiden of mourning, gives comfort and consolation to those who are grieving. She is also a battle Goddess. Hlin is a weaponsmaster, and for those few whom Frigga finds worthy, will teach both Her skill and wisdom in warcraft. (Not the game as you might think)

Syn is the doorkeeper of Fensalir, and another goddess of oath taking. She lives in Fensalir.

Vor is another rarely-seen handmaiden. She is a seer and wisewoman.

Huldra, the hardworking handmaiden of flocks and herds, is often conflated with Holda. However, some say that they are the same, and some say that they are completly different. Huldra is the patron of the Huldre-folk, small earth wights of Midgard.

700-year-old melting village in Alaska


The archaeologists from the University of Aberdeen have been racing against time and acting as quickly as they can in order to save the remains of a 700 year-old village in Quinhagak which is in Alaska. This village has been preserved under ice for centuries, but as it is exposed to the elements during the digging, it is in danger, exposed to the elements following the melting of permafrost.

Luckily the team of archaeologist have already recovered hundreds of preserved artefacts that have been kept intact for the following centuries underneath the permafrost. The findings include sixty wooden dolls with the original paint still on it, along with leather, fur, ceremonial masks, carvings of sea monsters from the myths, also plants and even a 400 year-old grass that has been frozen in time.

As you might imagine, the scientists had to work extremely fast in order to save all of these findings, since it is the first time in 700 years that the artefacts have been exposed to the natural elements. This is because the soil is held together by the ice, as the ice melts, the soil becomes very vulnerable to all the elements around and the marine erosion.

One of the most exciting findings was the strands of human hair, probably the leftover from a haircut, the archaeologists say, it was across the floor of a well preserved house. This also means that the scientists can perform an analysis and thus discover more about the diet of the original inhabitants of this place, the Yup'ik people.

There is little knowledge about these people, the so called Yup'ik people living in an area of north America which is three times bigger than Scotland. According to the records, it seems they moved there between 1300 and 1650, covering the little Ice Age which was a period of repid global climate changes during the early 15th century.

Asgard - Home Of The Aesir 4th Part


The previous post was all about Valhalla, I decided to write it that way to concentrate the knowledge about Valhalla in a single post and not mixing it with other places of Asgard. In this post lets continue with the other places of Asgard. This post will be about Gladsheim and Valaskjalf.

In the center of Asgard lies the plain of Idavoll and in it lies the great hall of Gladsheim which is also the name of the the fields where this Hall stands. Gladsheimr is the Hall of Joy, a sanctuary in Asgard. From the distance it seems that its roof is made of gold, even near it it appears its roof is thatched with gold. At the end of this Hall there is a great tower covered in silver which is called Valaskjalf.
Idavoll is a great plain covered in tall grass and the strong winds that blow the grass make it seem like a ocean rising in anger, and also resembles the coiling of serpents.

In the myths we often hear about the roof of the halls of important gods, to be made out of gold. In the case of Gladsheim it is actually made out of a grass-thatch with a golden color that grows in the outskirts of the plain. Because the plain is vast and filled with grass, there are herds of goats grazing everywhere. There is a famous goat in here called Heidrun. There is also a reindeer caled Eikthrynir. These are the same names of the goat and Deer in Valhalla, so these are probably the same animals because Valhalla can be seen from Gladsheim, in fact, like Gladsheim (the hall) Valhalla also lies in the plain of Gladsheim, so the two halls are close to each other.
Gladsheim (the hall) is where all the deities of Asgard gather and feast, this is the hall of meetings. This is the hall that Odin welcomes visitors, where guests stay before they venture further.

This hall is also an assembly, there is a great throne that belongs to Odin and other thrones down the main room, each belonging to on of the deities who has the right to speak in the Council of Asgard. The gods with most influence apart from Odin, are, Ullr, Bragi, Tyr, Thor, Frey, Njörd, Heimdal, Frigga, Freyja, Sif, Skadi and Iduna.

The hall of Gladsheim has an enormous horse called Falhofnir and belongs to Odin. In the roof the rooster called Gullinkambi is always wandering around. 
Geri and Freki, the famous wolves of Odin can be seen here in the chamber of the council and this is probably their home.
Huginn and Muninn, Odin's ravens can also be seen sometimes in the hall but not as often as the wolves.

The great tower of Valaskjalf sometimes is considered to be a separete hall, however, it is part of Gladsheim, it is like its turret, but huge as it is, it really seems like a different hall. The difference between Valaskjalf and Gladsheim, is that the tower os used by Odin alone, no other deity goes in. This is Odin's watchtower, no one ever goes in unless he wants them to.

Valaskjalf is made out of white stone. In the top of the tower lies Hlidskjalf, the great throne of Odin which he uses to watch far into the other realms.

Note: If you have any questions for me or if you want to see my artistic works, check out my Facebook page and make a Like if you can by following this link --> http://www.facebook.com/ArithHarger

The Fylfot


There are still doubts about the Norse and Germanic symbols which most people still think of them as hate symbols, which isn't true, but during the WWII the Nazis made a very good propaganda to those symbols and it inserted fear into the hearts of all. But we live in the XXI century and it is time to differentiate ancient history and the meaning of symbols with the use of the same but in modern times and with political purposes.

The swastika in India was the synonymous of life and regeneration. It is the oldest relic of the generative and regenerative powers of nature, such as the Fylfot for the ancient Germanic peoples. The forces of sexuality and nature were personified as being subjected to the gods regency with the purpose of being elevated from their earthly condition to pass into a spiritually transfiguration.

It was the feminine aspect that served as a unifier of the male triad, thus forming the four sacred facets. Freyja, as the supreme theophany female, is always present among the major gods of Asgard, Odin, Thor and Tyr.
The male triad is also represented by Odin and his two brothers, Vili and Vé.

Odin is unity. It is the pure self, the higher consciousness, the purest energy. Odin originally represented the anger, the flame of combat, the deity of Shamanism, trance, the music, the ecstasy and enchantment.

Vili is the pure universal will that becomes the individual expression of the will of transformation, evolution and change. This is the challenge to find and reveal the will of our spiritual existence. The higher self that shows us the power of transformation, the impulse of evolution, authenticity and spiritual attribute. The real spiritual vocation of the individual.

Vé is the sanctuary, the sacred grove, natural temple, he is revealed in the body or created in nature. The primary forest of the Germanic peoples, the Urwald.


Note:  If you have any questions for me or if you want to see my artistic works, check out my Facebook page and make a Like if you can by following this link --> http://www.facebook.com/ArithHarger